![]() Notice that the animation is done using for loops which was not previously possible in Gideros. Sprite:setFillStyle (Shape.SOLID,0xFF0000 ) I think HTML5 with Gideros has great potential, as it's another avenue to monetise your games, as well as make demos, or free to play versions for your website, in order to drive traffic to your apps.Ĭore.yield ( true ) end for y = 1, 100 doĬore.yield ( true ) end print ( "Animation complete" ) end function pulse ( ) local i = 0 while ( true ) do I just think it would be cool to add a little extra, where some fixes, and a bit more time is needed. I obviously want to contribute towards the general development of Gideros as well. I think Gideros is already very easy to pickup - I guess we just need more tutorials and prototypes. I think the best way to promote Gideros is for the community to start releasing more games (easier said than done), and make things accessible to people deciding on which engine to use. There are also a lot of free or very cheap "community halls", that can be booked out. Personally, if there were more of us in NZ using Gideros (there are 2 of us lol), I would love to organise an event, just to chat to other people using the framework I'm pretty sure, people would be happy to buy a ticket and travel, when it's something they are passionate about. I also think that "Community Events" don't really need to be funded. Others might feel differently about this tho, so I guess some sort of vote would be good. Hi one that doesn't mean much to me is - "Widget library for business apps" ![]() I'd like to thank all the contributors for their work in this excellent release and look forward to discussing all the new features here in the forum! If 10% of people who download Gideros can contribute £10 each to Gideros 2016.6 we can sail through all our income targets! So please give us any amount you can afford and thank you all for donating to the last release. And we are also using donations to fund a member of staff. Donations are currently our only source of income and things like website hosting, new equipment for testing (phones, computers, consoles etc) cost money. Please do give us a "tip" if you can afford it. Updated luasockets to 3.0rc1 (for IPv6 access)Īllow to remove a shader from a Sprite through Sprite:setShader(nil)įixed concurrency issue in UrlLoader on Android, causing random crashesĪndroid fixed orientation issue on screen suspendįixed export complete dialog appears only after export is finishedįixed blur shader example to be GL ES compliant Switched to QT 5.6 (fix multi monitor issues with gideros studio) Viewport can now be used to render 3D scenes with different perspectives Shaders constants can now be set on a sprite by sprite basis Win32 target general improvements (fixed autorotation issue and UrlLoader now supported) ![]() Pixels can be retrieved from a render target through RenderTarget:getPixels() Matrix has sprite transform functions as well as direct scale/rotate/translate/multiply Matrix object promoted to full 4x4 (3D) matrix New Particles sprite (alpha), which allows to draw several identical dots or bitmaps with varying colour and orientation New Pixel sprite, a simple and fast rectangular coloured sprite ![]() Introduce a threading system allowing to launch tasks in background This release has following new features and improvements: I am delighted to announce the latest version of Gideros, Gideros 2016.6. ![]()
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